Moving to the next forest is a little adventure in itself. In A Game About Chopping Trees, you hop onto a handcar and pump its levers to travel along the railway, leaving one stretch of woodland behind for another. There’s no rush to get anywhere. You arrive, take up your axe, and start working through the trees at your own pace.
The interesting detail is what happens after you’ve cleared an area. You can plant saplings and watch the forest gradually grow back, so cutting everything down isn’t necessarily the end of that patch of land. Meanwhile, the money you earn goes toward better chopping skills, stronger swings, and more efficient tools. The improvements are straightforward, but they change the rhythm of the work as you progress.
It also works as a two-player online co-op game, making the quiet routine something you can share with a friend. You can explore the woodland together, trade the work back and forth, or simply enjoy the journey between forests. The game doesn’t need a complicated set of objectives to give you something to do.
The official A Game About Chopping Trees Discord has a more practical side, too. The developers direct players there for bug reports and feedback, and community suggestions may influence what gets added in the future. You can also use it to discuss the game with other players. If something isn’t working as intended, the server is the recommended place to bring it up.






Suggestion: Tree Radar / Scanner for the endgame
Right now, finding the very last tree in a biome (like the Highlands) is pure pain. I’ve spent over an hour driving around in a slow cart and still can’t find the last one—it might even be bugged. Please add a feature or a craftable scanner that helps locate the last 3-5 trees in an area so players don’t waste hours wandering aimlessly.